About me

Julia Schreckenbach

3D & Environment Artist

I build spaces that feel like somewhere.

I'm a 3D Artist, focusing on Environment and Level Design. I am interested in what makes a place feel real — how a layout comes together, how light falls across a surface, and how small details can tell a story.

Before moving into 3D, I worked as a goldsmith, taking pieces from an initial design to a finished object made by hand. I learned to pay attention to form, proportion and materials, and how a small change can affect the whole. I still think about these things when building environments.

I enjoy taking a space from a rough block-out to the final details, working across modelling, texturing and implementation. For me, it's often about figuring out why something doesn't quite feel right yet — and what happens when it finally does. I want to make places that feel like they have a story, even when nobody is there to tell it.

Tools & Interests

  • 3D Modelling
  • Blender
  • Environment & Level Art
  • Greyboxing
  • Set Dressing
  • Materials
  • Unreal Engine
  • Unity
Offline draft · Illustrative artwork and sample copy